Everything in your world is a card. There are four kinds, and each carries a different piece of your canon:
| CARD | WHAT IT HOLDS |
|---|---|
| Character | A person or creature — their appearance, backstory, faction, and portrait. Characters are the anchor of visual consistency: once a character has a reference image, the Artist keeps them recognizable across every scene. |
| Location | A place — its look, mood, and lore. Locations become the setting of woven scenes. |
| Item | An object — a weapon, artifact, tool, or treasure that can appear in stories and images as a prop. |
| Faction | A group — a guild, house, or order. Cards can belong to a faction; the faction's name and colors appear as a pill on its members' cards. |
1. In the Realm toolbar, find the CREATE group — four icon buttons, one per card type (hover any icon to see its label, e.g. New Character).
2. Click the type you want. The editor opens with the essentials: Name, Image, Faction, and Description / Lore.
3. Write as little or as much as you like — a name alone is enough to start. The sparkle buttons beside empty fields invoke the Scribe to draft that field for you, grounded in what the card already says.
4. Save. The card lands on your Realm canvas, where you can drag it anywhere.
Open any card with its Edit (pencil) button. The main panel covers name, image, faction, and lore. The ⚙ ADVANCED OPTIONS button opens a second panel with the fields that steer AI generation. Here is what each one actually does:
Three buttons sit on the image frame: the crimson ✦ generate button asks the Artist to render a new image from the card's description (this spends an Artist credit); the gallery button picks an existing image from your Gallery; the upload button brings in your own file. Whatever image is active becomes the card's visual reference — the anchor the Artist matches in future scenes.
Quick pill selectors — None / Young / Adult / Old and None / Male / Female / Other. They quietly steer every portrait and scene the character appears in, and the age shows as a small badge on the card. Set to None to leave it entirely to the description.
Free text — Human, Elf, Dwarf, Orc… or anything your world invents. Fed to both the Scribe and the Artist.
This is the most powerful field on the card. Whatever you write here — "silver hair, green eyes, lean build" — is injected verbatim into every image prompt for this card. It's the anchor that keeps a character looking like themselves across generations, models, and scenes. Keep it short, concrete, and visual: traits a painter could act on, not personality.
The character's history. Write it yourself, or press the crimson sparkle to have the Scribe compose one from the card's existing details (name, species, faction, description). The Scribe writes in your world's context — it won't contradict what the card already establishes.
A character can keep up to five alternate appearance descriptions, labeled A–E — think battle armor, court dress, disguised, older self. Click a letter to select that slot, then write (or Scribe-generate) the description for it. The active slot is the one used when generating images. A slot can also be linked to a specific generated image, so the look and its reference travel together. Switching slots is how you re-costume a character without rewriting their card.
The card's core text — who or what this is. It feeds every AI operation involving the card. The sparkle button drafts it; the copy button copies it out.
Assign the card to a faction by name. The faction pill appears on the card in the faction's colors; double-click the pill on any card to jump to that faction's page.
Every card on the canvas carries the same footer row:
| BUTTON | WHAT IT DOES |
|---|---|
| ✎ Edit | Opens the card editor (chapter 2). |
| ⧉ Duplicate | Creates a copy of the card — useful for variants and twins. |
| 🗑 Delete | Removes the card from the realm. |
| ⚡ Action | Opens a small popup where you write what the card is doing right now — "guarding the gate", "stolen", "on fire". The note shows on the card face and flows into woven scenes as live context. Cards with an action set can be shown or hidden with the Action filter (chapter 5). |
| ☐ Checkbox | Selects the card for Weave Lore. Selected cards glow; the count shows in the bottom toolbar. |
Weave Lore is where cards become scenes. You pick the cast, optionally direct the scene, choose the medium — prose, image, or video — and the AI composes from your canon. This is the heart of the platform, so here it is end to end.
Two equivalent ways:
Checkboxes — tick the selection box on each card you want in the scene.
The Weave Zone — the outlined region on the right side of the canvas. Any card whose center you drag inside the zone joins the scene automatically (it lights up with the zone's border color). Drag it out to remove it. The zone is a spatial way to stage a scene: keep tonight's cast physically gathered in one place.
Then press the glowing ✦ WEAVE LORE button at the bottom of the canvas.
Across the top of the Weave modal are three mode tabs, with your remaining credits shown beside them:
| MODE | OUTPUT |
|---|---|
| ✦ SCRIBE | Written prose — a scene composed from your cards, their lore, factions, and current ⚡ actions. |
| ✦ ARTIST | An image of the scene, using each character's reference image and Visual Traits to keep likeness. |
| ✦ CASTER | A video clip of the scene, animated from your cast and setting. |
Scene Brief. A free-text box at the top of the modal: tell the scene what to be — "a tense negotiation at midnight; it ends badly." Leave it empty and the AI composes from the cards alone. Type @ to mention a specific card by name; mentioned cards appear as chips under the brief so the scene knows exactly who you mean.
Scene Roles. Every selected card is automatically cast into a role. When the assignment is unambiguous the panel stays out of your way; when there's a choice to make, it appears — and you can drag any card between roles to recast:
| ROLE | ACCEPTS | EFFECT ON THE SCENE |
|---|---|---|
| PROTAGONIST (max 2) | Characters | The scene follows them closely — their perspective and stakes drive the narrative; in images they're the focal point, foregrounded and well-lit. |
| SUPPORTING | Characters | Present and active, but orbiting the protagonist; secondary in the composition. |
| PRIMARY SETTING (max 1) | Locations | Where the scene takes place — the action is grounded here; the image establishes it as the environment. |
| SECONDARY SETTING | Locations | Referenced or glimpsed, not the main stage; background or periphery in images. |
| KEY PROP | Items | Narratively significant — given weight in prose, deliberately visible in the frame. |
| PROP | Items | Set dressing — a minor detail, appearing only where it fits naturally. |
Image References. In Artist mode, a grid shows which of your selected cards carry a reference image. Those references are sent with the prompt so likeness holds. Cards without an image still shape the scene through their text.
Scene Influence. You can hand the Artist an entire existing image as stylistic/compositional influence: open the Gallery, pick an image, and choose USE AS SCENE INFLUENCE. It appears in the Weave modal's influence section and steers the render.
Raw prompt. Power users can open the raw-prompt editor (the small ✎ beside the mode's prompt section) to see and edit exactly what will be sent to the model.
Generate. A Scribe scene arrives as editable prose with a full action row:
| BUTTON | WHAT IT DOES |
|---|---|
| EDIT / SAVE / DISCARD | Rewrite the scene text by hand and keep (or abandon) your changes. Free. |
| ✦ REDRAFT (−1 Scribe) | Rewrites the scene from the same cast and brief — a fresh take. |
| ✦ CONTINUE (−1 Scribe) | Writes the next beat, carrying the scene forward. When you weave with continuation context active, a banner at the top of the modal shows what you're continuing from (✕ clears it). |
| DELETE | Removes the scene. |
Scenes live in your Library, where they can be organized into chapters and books, re-read, continued, and paired with generated imagery — the Library page shows each chapter's scenes, its summary, and a gallery strip of the images born from them.
As a realm grows past a handful of cards, three tools keep it navigable. They live in the toolbar above the canvas.
The FIND group has one browse button per card type (hover: Browse Characters, Browse Locations, Browse Items, Browse Factions). Clicking one opens a side panel listing every card of that type by name — characters also show their age pill. Click a name and the canvas spotlights that card: it surfaces above everything else and highlights so you can't miss it, wherever you'd dragged it.
At the bottom of the panel, ↓ IMPORT FROM REALM lets you bring cards in from your other realms — your canon can travel.
The FILTER group has four toggle icons: Characters, Locations, Items, and Action cards. Each is a visibility toggle for the whole canvas:
Click once → that type is hidden and the button dims, so you can see at a glance what's filtered out.
Click again → the type returns.
The Action toggle is special: it hides every card that currently has a ⚡ action note — handy for separating "cards in play" from the rest of the roster.
Faction filtering works from factions themselves: activate a faction as a filter and the canvas shows only its members. Multiple factions can be active at once; clear them to see everyone. (Hiding a selected card also deselects it, so a filtered-out card never sneaks into a weave.)
Search boxes appear where volume lives:
| WHERE | WHAT IT SEARCHES |
|---|---|
| Gallery | The search field at the top filters your images and videos as you type. |
| Library | The scene search filters scenes by text, so a line you half-remember finds its chapter. |
| Assign dialogs | When linking a gallery image to a card or scene, a card-search field narrows the list instantly. |
Under the canvas: SELECT (marquee-select many cards at once, or the pointer for one-at-a-time; the live count shows beside it), ARRANGE (tidy the canvas into a grid, or re-center the view), and NAVIGATE (pan hand, zoom −/+, current zoom %).
Every scene you weave is saved automatically. The LIBRARY is where those scenes become a story — organized into chapters, and chapters into books.
LIBRARY — All Books (your landing view), All Scenes (everything you've woven), and Unassigned (scenes not yet filed into a chapter, with a running count).
BOOKS — each book you've created, with its chapters nested underneath. Click a book to open it; click a chapter to see its scenes.
Standalone Chapters — chapters that don't belong to a book yet. Add one from the row at the bottom of the section.
From Unassigned (or any scene), you can file a scene two ways: drag it onto a chapter in the sidebar, or use the scene's assign button and pick a chapter. Wherever drag-and-drop appears in Loremana, the visual language is consistent — a gold outline means "drop here to file into this container," and a gold line between items means "drop here to set the order."
Open any chapter's READ button for a full-screen, distraction-free reading view — drop caps, EB Garamond, and chapter navigation. The Aa button (top-right) adjusts font, text size, and column width to taste; your choices are remembered.
To write what happens next, use Write the Next Scene — the small crimson ✦ button on a chapter or scene, and at the end of the Reader. It carries that scene's book, chapter, and text into the Weave as continuity, so the next scene follows on with the same cast and canon. The continuity you set stays put as you switch between the Scribe, Artist, and Caster tabs.
The three counters in the top bar — SCRIBE, ARTIST, CASTER — are your remaining generations for each archetype on your current tier. Every generate-style button shows its cost as a small chip (e.g. −1 SCRIBE) before you press it, so a spend is never a surprise. Editing text by hand, arranging cards, filtering, and browsing are always free. See Pricing for what each tier includes.
You're among the first people inside Loremana, and that's exactly the point — this early access exists to find the rough edges before a wider launch.
Most things work well; a few things won't. If something looks off, it's far more likely a bug we haven't caught than something you did wrong.
Your realms, cards, scenes, and generations are real and saved — the beta is the full product, not a sandbox.
Features and prices may still shift as we respond to what testers run into.
The single most useful thing you can do is tell us when something breaks or feels awkward. Email support@loremana.com with what you were doing, what you expected, and what happened instead — a screenshot helps enormously. During the beta we read every message.
If something here doesn't match what you're seeing, or your question isn't covered, reach us at support@loremana.com or through the Support page. During the beta we read everything.